Kurage Crisis

Infinity

Power In Numbers

300 POINTS
Nomads
Omx8
VS PanOceania
Dr Bad Vibe

Power In Numbers

Mission: Supplies

Bakunin Classified Objectives: Telemetry / HVT: Designation
PanOceania Classified Objectives: Experimental Drug / HVT: Inoculation

I won the Initiative Roll and chose to Keep Initiative and had my opponent take the first turn. My opponent chose to have me deploy first.

PanOceania Turn 1

My opponent kicked off the game with a bang, killing the Riot Grrl with an Anti-tank missile from the Fusilier with Missile Launcher on top of the building on the left side of the board. The Riot Grrl tried to Dodge while the Morlock threw a Smoke Grenade to block the shot but both failed followed by the Riot Grrl failing all of her ARM Rolls. My opponent activated the Fusilier with Heavy Machine Gun on top of a building in the middle of his Deployment Zone next firing at the Morlock who successfully made his Smoke Special Dodge this time covering the middle of the board with Smoke for the rest of the turn. My opponent then spent an order on a Bolt with Drop Bears moving him forward and successfully throwing a Drop Bear towards the middle of the board in front of the Smoke. The Fusilier HMG then attempted to Discover+Shoot the Camouflage Marker (actually an Antipersonnel Mine from the Zero Minelayer) in the middle of the board but failed his Discover Roll. In Group 2 my opponent spent an order on the Fusilier Forward Observer moving him towards the middle of the board and inadvertently placing him within the Trigger Area of the Antipersonnel Mine. He survived the blast though after successfully making his ARM Roll. The rest of the orders in Group 2 were spent on the left side of the board. The Auxilia team on the left moved forward and successfully extracted the Supply Box from the Tech-Coffin on the left despite repeated attempts to hit the Auxbot with a Carbonite program by the Zero Hacker on top of the building nearby. The Fusilier Hacker advanced along the left side of the board and ended his movement in Prone position on top of the building along the left table edge. The final order of my opponent's turn was spent on the Fusilier Hacker who put an Enhanced Reaction program on the Auxbot below.

Bakunin Turn 1

In the Impetuous Phase the Morlock advanced towards the middle of the board drawing a total of 5 AROs from my opponent's troops but ended his movement unscathed after beating all 5 AROs with a successful Smoke Special Dodge placing the Smoke so that it covered the middle of the board, including the Tech-Coffin. Unfortunately his fate had already been decided as I used his Irregular Order to advance forward again to clear the Drop Bear in the middle of the board. I then spent a series of orders on the Zero Hacker first moving him to the left and, after failing the first time, successfully placing a Spotlight on the Auxbot below with a crit on the next order completing the Telemetry Classified Objective. With the Auxbot Targeted it was time for the Vertigo Zond to do its thing. The Vertigo Zond hit the Auxbot with a Guided Missile and killed both the Auxbot and the Auxilia holding the Supply Box who was caught in the blast. The Zero Hacker then crawled to the other side of the building and tried to Spotlight the nearby Fusilier with Combi Rifle below but failed all 3 of his attempts to do so. The final order in Group 1 was spent moving the Zero Minelayer out from behind the Tech-Coffin and placing a Camouflage Marker (aka Antipersonnel Mine) on the other side of the Tech-Coffin. I started off Group 2 successfully dropping the Meteor Zond on the board near the middle Tech-Coffin. The Meteor Zond then moved into the Smoke in contact with the Tech-Coffin, successfully extracted the Supply Box and began its retreat back and to the left ending its movement in Full Cover behind a crate behind the Zero Minelayer. I used the rest of the orders in Group 2 on the Moderator fireteam advancing them along the right side of the board killing the Fusilier Light Grenade Launcher near the middle of my opponent's Deployment Zone in their first firefight but leaving the Moderator Spitfire Unconscious after losing their second firefight to a crit from the Croc Man (who had failed his Infiltration Roll during deployment) on the right.

PanOceania Turn 2

My opponent started off Turn 2 moving Bipandra along the left side of the board to the Unconscious Auxilia and attempted to revive him with the Doctor Special Skill. She failed the skill check so he used a Command Token to reroll and scored a success the second time completing one of his Classified Objectives, Experimental Drug. Unfortunately doing so placed her within the Trigger Area of the Antipersonnel Mine set by the Zero Minelayer and she was killed in the explosion while the newly revived Auxilia got lucky with a crit on his ARM Roll and survived the blast. My opponent then executed a successful Coordinated Speculative Fire with the Bolts with Drop Bears, lobbing 3 Drop Bears on top of the building next to the Zero Hacker. The next order was spent on a Fusilier Forward Observer on the left side of the board moving him forward into cover next to the Supply Box, picking up the Supply Box and then moving back towards his Deployment Zone and into Full Cover. Another order was spent moving the Fusilier HMG to the left side of the building he had been deployed on. My opponent then activated the Nisse with Multi Sniper Rifle moving it along the building it had been deployed on and traded fire with the Sin Eater Heavy Machine Gun on the opposite diagonal of the board. The Nisse lost the exchange taking 3 hits and failing 1 ARM Roll leaving it Unconscious. The final few orders of the turn were spent unsuccessfully trying to lob a Drop Bear near the Meteor Zond, moving the Fusilier Missile Launcher down off of the building it was on and on top of a nearby box in the back of his Deployment Zone and putting the Fusilier HMG in Suppressive Fire state.

Bakunin Turn 2

The first order in my second turn was spent on the Moderator Paramedic moving into contact with the Moderator Spitfire and reviving him with a crit on the PH-3 Roll. I then used a Command Token to reform the Moderator fireteam and then fired at the Croc Man with the Moderator Spitfire killing the Croc Man after he failed to Dodge and then failed one of his ARM Rolls from the two successful hits. The Moderator fireteam continued to advance with the Moderator Spitfire firing at the Fusilier Missile Launcher who fired back in ARO. The Moderator Spitfire lost the Face To Face Roll and was killed after failing all of his ARM Rolls. I spent a Command Token reforming the Moderator fireteam and moved the Moderator Paramedic into a cover position. On the left side of the board the Zero Minelayer shot at and wounded the recently revived Auxilia after he failed to Dodge leaving him Unconscious once again. The Zero Minelayer then placed a Camouflage Marker (aka Antipersonnel Mine) behind her and went into Suppressive Fire state. Hoping to survive the blast from the Drop Bears the Zero Hacker Dodged but failed and died after taking 3 blasts from the exploding Drop Bears. I spent the next order on the Meteor Zond moving it forward to the corner of the building near the Zero Minelayer. I then used two orders on the Reverend Custodier and used the Meteor Zond as a Repeater to Spotlight the enemy HVT within its Zone of Control successfully twice completing the HVT: Designation Classified Objective. For my final order of Turn 2 I moved the Reverend Custodier and Reverend Healer Haris fireteam forward into cover and traded fire between the Reverend Custodier and Fusilier HMG. The Reverend Custodier won the Face To Face Roll hitting the Fusilier HMG twice leaving it Unconscious after failing 1 of its ARM Rolls.

PanOceania Turn 3

At the top of his final turn my opponent used 2 Command Tokens to move 2 Bolts from Group 2 to Group 1. The Bolt with Drop Bears that was left in Group 2 used its only order to advance along the right side of the board into a cover position with a Line of Fire to the Tech-Coffin on the right. My opponent then spent the first 4 orders in Group 1 on the remaining Auxilia team moving them to the left side of the board and then up the left side to face the Zero Minelayer and Meteor Zond. The Auxbot fired its Heavy Flamethrower towards the Zero Minelayer and Meteor Zond provoking AROs a series of AROs with the final Move + Shoot. The Zero Minelayer and Meteor Zond both attempted to Dodge but only the Meteor Zond was successful leaving the Zero burned to death. Both the Sin Eater HMG and Reverend Healer were able to ARO against the Auxilia team taking out the Auxbot from the Sin Eater's HMG but leaving the Auxilia still standing after successfully making its ARM Roll off a hit from the Reverend Healer's Boarding Shotgun. My opponent then spent an order on the Fusilier Hacker on the nearby building who stood up from Prone position and scored a crit on the Meteor Zond leaving it in Unconscious State Level 1. The Reverend Healer fired back in ARO but failed to score a hit on the Fusilier Hacker. My opponent spent his final 3 orders of the game moving one of the Bolts into cover and throwing Drop Bears with both; successfully placing one on my side of the middle of the board but failing on his throw with the other.

Bakunin Turn 3

Starting off the final turn of the game I spent an order on the remaining Moderator with Combi Rifle and moved him to clear the Drop Bear in the middle of the board. I spent the next 3 orders on the Reverend Custodier trading fire with the Fusilier Hacker and eventually killing it with the third order after seeing it make 3 successful ARM Rolls and 1 crit Dodge on the first two exchanges. I then spent another order on the Reverend Custodier to pick up the Supply Box dropped by the Meteor Zond. With not enough orders left to score anymore Objective Points my opponent and I called the game.

At the end of the game both Bakunin and PanOceania controlled 1 Supply Box each. Bakunin completed 2 Classified Objectives while PanOceania had only completed 1.

Final Score:

Bakunin = 3
PanOceania = 2

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